Simulating Photoreal DOF
Depth of field is a hugely important part of simulating photoreal imagery. Focal length and bokeh and film back size greatly affect the look of a photograph. I recently uploaded a couple of Nuke tools that I created in my spare time to visualize and simulate physically accurate depth of field. OpticalZDefocus: A ZDefocus replacement which creates physically accurate defocus using the depth of field equation.
DofCalc: A tool to visualize the range of focus, given the specified lens geometry, focus distance, and depth unit.
These tools are also on Nukepedia - OpticalZDefocus and DofCalc. I also uploaded a tutorial on depth of field, if anyone is interested in hearing me ramble on about nerd stuff!
- Terminology - What is depth of field, circles of confusion, hyperfocal distance, etc
- What variables affect depth of field and how: lens focal length, lens f-stop, camera filmback size, and focus distance
- How to simulate depth of field in Nuke
- Explaining z-depth channels and how they work
- Demonstrating the OpticalZDefocus Tool
- Visualizing depth of field behavior with changing lens parameters with the DofCalc gizmo
- Simulating lens bokeh more accurately by sampling a bokeh from a plate and using that as a filter input to our defocus tool